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Tide

Tide describes periodic movement in water and other systems that respond to repeating gravitational and pressure cycles.

Favorable in sanctioned battle Water about +15% damage → A damaging Tide technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Sand about −15% damage → A damaging Tide technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Tide, its damaging Tide techniques receive a separate native-attunement benefit.
Plain example

If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.

Natural record

Species observed with Tide

These species dossiers carry Tide in the current public Collegium catalog.

7 documented
Collegium note

Observed beyond sanctioned battle

Tide describes periodic movement in water and other systems that respond to repeating gravitational and pressure cycles.