Sand
Sand describes granular flow, abrasion, burial, and the behavior of loose mineral mass under wind, water, and vibration.
Favorable in sanctioned battle Glass about +15% damage → A damaging Sand technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Water about −15% damage → A damaging Sand technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Sand, its damaging Sand techniques receive a separate native-attunement benefit.
If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.
Observed beyond sanctioned battle
Sand describes granular flow, abrasion, burial, and the behavior of loose mineral mass under wind, water, and vibration.