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Glass

Glass describes amorphous mineral structures, sharp fracture, reflection, and resonance through fused silica and related materials.

Favorable in sanctioned battle Crystal about +15% damage → A damaging Glass technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Wood about −15% damage → A damaging Glass technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Glass, its damaging Glass techniques receive a separate native-attunement benefit.
Plain example

If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.

Natural record

Species observed with Glass

These species dossiers carry Glass in the current public Collegium catalog.

1 documented
Collegium note

Observed beyond sanctioned battle

Glass describes amorphous mineral structures, sharp fracture, reflection, and resonance through fused silica and related materials.