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Public atlas · foundational record

The Fens Basin Map

Eight regions share one basin, but very little else. This is the public shape of the world before a Keeper starts choosing roads through it.

Illustrated map of the Fens basin and its major regions
Registry atlas copy

The map shows the basin at a glance. Live routes, fares, weather, travel commitments, and current-location rules begin with a Keeper record.

Eight places · eight different lives

Choose a place to read about it.

These are public Codex records, not live travel screens. You can learn what each region is before deciding whether to enter the game.

Mirecross
Sheltered · Water · Wood · Earth

Mirecross

Where every road begins

The neutral canal city, public sanctuary, Registry seat, and starting home of every Keeper.

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Lumaweald
Low · Lunar · Wood · Fungal

Lumaweald

The canopy remembers

A silver forest of flooded roots, conservation posts, and the native range of two founding species.

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Kilnward
Moderate · Fire · Ember · Metal

Kilnward

Built in furnace light

Industrial wards, worker halls, rail-skiffs, and the heart of crafting and equipment progression.

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Brinewake Coast
Moderate · Tide · Storm · Water

Brinewake Coast

Go where the weather allows

Storm-cut harbors, courier lanes, salvage fields, and the fastest routes around the flooded basin.

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Vitravale
High · Glass · Crystal · Sand

Vitravale

A desert sharp enough to sing

Translucent dunes, compass storms, relic markets, and Gravity-locked vaults beneath fused streets.

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The Pale Hours
High · Ice · Time · Lunar

The Pale Hours

The bells are never quite on time

Ice observatories, recovery houses, and the basin’s most difficult schools of medicine and time.

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Gloamfen
High · Shadow · Miasma · Toxin

Gloamfen

Not every road belongs on a map

Drowned settlements, dangerous medicine, isolated communities, and the routes beneath official travel.

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Starfall Crown
Severe · Solar · Plasma · Gravity

Starfall Crown

The wound that looks back

A shifting crater frontier for late-game Circle camps, cooperative research, and the oldest mystery in Fens.

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The map is not the journey

Looking is public. Traveling is play.

Once you create a Keeper, routes take time, locations change what you can do, companions can assist, and arriving somewhere new opens local work, care, trade, creatures, and battles.