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Ice

Ice describes heat loss, freezing, phase stability, and structural effects of water held below its ordinary liquid range.

Favorable in sanctioned battle Water about +15% damage → A damaging Ice technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Fire about −15% damage → A damaging Ice technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Ice, its damaging Ice techniques receive a separate native-attunement benefit.
Plain example

If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.

Natural record

Species observed with Ice

These species dossiers carry Ice in the current public Collegium catalog.

6 documented
Collegium note

Observed beyond sanctioned battle

Ice describes heat loss, freezing, phase stability, and structural effects of water held below its ordinary liquid range.