Towns, buildings & travel
Your current town determines which local buildings and services are available.
Services and activities belong to specific places. Inside a town, opening another building is immediate. Between towns, movement is a timed Journey.
Local buildings
The “Here · [Town]” section of the sidebar lists public buildings in your current town. The building page contains the services, shops, activities or records available at that location.
The Living Codex basin map is an atlas. Travel & Towns is the route board used to depart.
Journeys
Choose a destination on Travel & Towns and read the route preview before departure. It shows the current fare and duration. Incompatible commitments must be settled or cancelled first.
After departure, the Keeper is in transit until arrival or cancellation. Local town actions are unavailable during the Journey. Supported creature specialties, Wayfinding and other route assistance can modify travel when the route preview includes them.