Magnetism
Magnetism describes attraction, repulsion, orientation, and field behavior around magnetic materials.
Favorable in sanctioned battle Metal about +15% damage → A damaging Magnetism technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Wood about −15% damage → A damaging Magnetism technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Magnetism, its damaging Magnetism techniques receive a separate native-attunement benefit.
If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.
Observed beyond sanctioned battle
Magnetism describes attraction, repulsion, orientation, and field behavior around magnetic materials.