Time
Time describes measurable local differences in duration, sequence, and recovery between one reference clock and another.
Favorable in sanctioned battle Void about +15% damage → A damaging Time technique receives the favorable matchup once when the target carries the listed Current.
Resisted in sanctioned battle Plasma about −15% damage → A damaging Time technique receives the resisted matchup once when the target carries the listed Current.
Native technique about +5% damage If a creature naturally carries Time, its damaging Time techniques receive a separate native-attunement benefit.
If a hit would otherwise deal 100 damage, a favorable matchup makes it roughly 115 and a resisted matchup makes it roughly 85. Attack, Defense, guarding, conditions, critical hits, and battle variance still affect the final number.
Observed beyond sanctioned battle
Time describes measurable local differences in duration, sequence, and recovery between one reference clock and another.